TIV 1 (2009)
Medium confidenceExact evidence match
- Fits the learn & scout role
Evidence limits
Wind threshold and availability are community-reported. Source checked July 14, 2026.
Build a field brief from your role, reported budget, radar needs, and deployment preference. Results explain their evidence and never promise survival.
Use this calculator to compare a field role, reported budget, radar need, and deployment preference before choosing a vehicle. Every price and threshold it references is a community-reported value dated in the results.
These options match the role and every filter that has enough published data.
Exact evidence match
Wind threshold and availability are community-reported. Source checked July 14, 2026.
Closest available evidence
Probe behavior, threshold, and unlock path need an in-game check. Source checked July 14, 2026.
Closest available evidence
Never treat the reported threshold as a survival guarantee. Source checked July 14, 2026.
It is a deterministic filter over documented vehicle data — the same numbers the wiki and tier list pages carry, applied the same way every time.
Pick one of the four field jobs the game actually separates: learning and scouting in free civilians, close intercept in TIVs and Dominators, mobile radar in the DOW and RAXPOL trucks, or team support. The planner only returns vehicles the community wiki assigns to your chosen role.
Your reported budget band, the built-in radar requirement, the deployable-system requirement, and the expected wind band each either match or do not. A vehicle that satisfies every filter with published data is an exact evidence match; when nothing proves every filter, the planner shows the closest role matches instead of inventing a filler candidate.
Medium-confidence entries (the TIV and Dominator families, whose roles and features are widely reported) rank above low-confidence entries (exact prices and scan ranges that move between updates). Each result card lists the specific reasons it matched and its evidence limits.
The planner is a shortlist generator, not a checkout page. TwisterX ships towns, vehicles, and reworks during Alpha, so the final step is always opening the in-game store and confirming today's price and availability before you commit a chase plan to it.
Two common briefs, walked through with the documented numbers.
Set the role to close intercept and the budget band to under $100K reported, leaving radar and deployment off. Storm Piercer leads the results: the community wiki reports it at $50,000 with an approximately 155 MPH threshold, and it matches the role and the band with published data — an exact evidence match.
The interpretation: your first real intercept vehicle costs about half of the entry radar truck, its threshold is a community number to re-check in game, and the planner's caution line reminds you that a threshold is a reported handling figure, never a survival promise.
Set the role to mobile radar, the band to $400K+ reported, and switch on built-in radar. The DOW 6 matches: a reported $500,000 one-time unlock, 5-mile scans every 5 seconds, deployable pistons, and more money per scan than the DOW 3 per the community wiki.
Because the one-time purchase rule means reaching the threshold unlocks the truck without emptying your balance, the planner's budget band is a savings goal here — the worked takeaway is to keep chasing in your current vehicle until the balance crosses $500K, then re-plan.
Community wiki values, checked 2026-10-08. The full roster lives on the vehicle reference page.
| Vehicle | Reported price | Role | Reported wind handling |
|---|---|---|---|
| Civilian vehicles (Lighting, Houler, Aurora lines) | Free | Learning and scouting | 75–110 MPH thresholds, 94–114 MPH top speeds |
| Suba TIV (Subanator) | $10 | Weakest interceptor (a joke build) | Community-listed interceptor threshold |
| Tornado Wrangler | $1,500 | Twister-film interceptor | about 165 MPH |
| HashTV news van | $2,000 | Roleplay news coverage | Roleplay vehicle |
| Storm Piercer | $50,000 | First serious interceptor | about 155 MPH |
| Tornado Car 2 | $50,000 to spawn | First animated interceptor (SWAT-based) | about 170 MPH |
| MDS | $7,000 spawn requirement + Rise NPC chain | Mobile data manager | Support vehicle |
| DOW 3 | $200,000 | Entry radar truck (3-mile scans every 7 seconds) | Radar role |
| RAXPOL | $325,000 | Compact radar truck (2-mile scans, added in 14.0) | Radar role |
| DOW 6 | $500,000 | Flagship radar truck (5-mile scans every 5 seconds, deployable pistons) | 120+ MPH |
| Lancer 2015 | $10,000,000 (reduced from $30,000,000) | Developer vehicle with role seats — strongest interceptor per the wiki | Endgame interceptor |
Source: the community Fandom vehicles page, checked 2026-10-08. Economy rules: Radar scanning pays; Probes record the storm; Most big purchases unlock once; Deploying is a parked action.
It is a deterministic evidence filter, not a physics or survival simulator.
Unknown prices stay unknown rather than being treated as free.
Medium and low labels show how strongly the current sources support a vehicle detail.
No. It only compares community-reported claims and never promises safety.
Stay free at the start: the official description says most vehicles are free, and the civilian Lighting, Houler, and Aurora sedans and trucks cover scouting while you learn radar. The community wiki lists the Storm Piercer (a reported $50,000) as the first serious interceptor step.
Because it changes how you drive. The community wiki documents that interceptors and radar trucks deploy through the bottom-right button and only while fully stopped, so a deployable pick (TIV 2, Dominator 3, DOW 6) needs a parking plan, not just money.
It is the flagship radar truck: the community wiki reports 5-mile scans every 5 seconds — the fastest cycle in the game — and more money per scan than the DOW 3, plus deployable pistons. Plan on it as an income engine, then confirm the current price in the live store.
No. Every budget band refers to in-game money earned by scanning storms and recording probes. The planner itself is free, runs in your browser, and sends nothing anywhere.
The vehicle role comparison explains what each job does in a chase; the vehicle reference carries the full evidence notes per vehicle; the radar guide teaches the reflectivity-plus-velocity reading method your chosen truck or scout depends on; and the sources page shows where every number came from.
Use these related routes to keep the player path connected without treating navigation as evidence.