Tornadoes
Six types per the community wiki — stovepipe, cone, wedge, multi-vortex, nocturnal, and the removed satellite — from about 80 to 230+ MPH
Interaction: They destroy towns, record on probes, pay radar scans, and kill vehicles that drive in
How a TwisterX vehicle becomes a build — deploy mechanics, spikes, scans, and crew seats — and every entity that shares the storm world: tornadoes, probes, NPCs, the duck, and the towns themselves.
In TwisterX, the build is the behavior you configure a vehicle into: an interceptor parked with flaps and spikes down works in a completely different wind band than the same truck driving (TIV 2: a reported 235 MPH deployed, 110 MPH undeployed); a DOW 6 becomes an income engine the moment its 5-second scan cycle starts. Around the vehicles live the game's entities — six tornado types, eight probe models, the NPC Rise, a meetable developer pair, one official duck, and towns that the biggest tornadoes can delete.
Vehicle platforms and their configured jobs, from the community wiki's vehicle data, checked 2026-10-08.
| Build | Platform | Documented details | Job |
|---|---|---|---|
| Scout build | Free civilians (Lighting, Houler, Aurora lines) | 75–110 MPH thresholds and 94–114 MPH top speeds on the community wiki's table; the mesonet HUD runs automatically on every vehicle | Read reflectivity and velocity from a safe road, call the storm's track for the rest of the convoy |
| Deployed interceptor build | TIV 1, TIV 2, Dominator 1–3, Storm Piercer | Deployment via the bottom-right button, only while fully stopped; deployed thresholds are the headline numbers — TIV 2 (2024) at a reported 235 MPH deployed versus 110 MPH undeployed | Park in the funnel's projected path with flaps and spikes down; the Dominator 3 adds four spikes and click-launched rocket probes |
| Radar scanning build | DOW 3, RAXPOL, DOW 6 | Scan cycles of 7 seconds (DOW 3, 3-mile), compact 2-mile (RAXPOL), and 5 seconds (DOW 6, 5-mile) with the highest payout; despawning mid-scan can break the mesonet's radar readout | Run the income loop: stay in range, let cycles complete, reposition as the storm tracks |
| Data / support build | MDS, HashTV van, Titus | The MDS is the mobile data manager unlocked through Rise at RUSH HQ ($7,000 spawn); the HashTV van ($2,000) covers news roleplay; Titus carries a tornado-recording camera system | Record, film, and manage the data the storm chase produces |
| Crew build | Lancer 2015 | Role seats for driver, navigator, camera crew, and a Skywarner, with an engineer control panel; $10,000,000 after a documented cut from $30,000,000 | The endgame squad vehicle — the wiki's strongest interceptor, built to be crewed |
Every entity type the game and its community documentation describe.
Six types per the community wiki — stovepipe, cone, wedge, multi-vortex, nocturnal, and the removed satellite — from about 80 to 230+ MPH
Interaction: They destroy towns, record on probes, pay radar scans, and kill vehicles that drive in
Eight purchasable probes at $1,000 each, plus the fixed RUSH HQ probe north of Redfield with its anemometer and blinking lights
Interaction: Record a tornado's maximum wind speed when the funnel passes over; camera models also record footage
Rise at RUSH HQ near Redfield runs the MDS unlock chain, per the official MDS. badge text; Fluzerify and Kyoto appear as meetable creator entities behind their own badges
Interaction: Meeting Rise unlocks the store entry; meeting the developers awards the rarest badges in the game (13 players hold Meet Kyoto!)
An official scavenger-hunt entity: the duck. badge says to find it in a town added in 0.7, with over 3,000 players credited
Interaction: Find and claim it for the badge — the badge text is the only official hint
Community-mapped places including Haton's NWS office and KMHT radar, Galva's TRLG radar, HashTown's HashTV HQ, and Kimmiry's own radar, siren, and shelter from 0.15.1
Interaction: Spawns, landmarks, and services — towns can be destroyed by the tornadoes they host
Deployment turns an interceptor or radar truck into its anchored configuration — the community wiki reports flaps, spikes, and pistons (DOW 6) activating, and deployed wind thresholds running far higher than undeployed ones (TIV 2: 235 MPH deployed vs 110 MPH undeployed, as reported). The bottom-right Deploy button only works while the vehicle is fully stopped.
The scout build, entirely for free: the official description says most vehicles are free, and the civilian lines are the documented learning platform. Add a $1,000 probe (the debris-proof Twistex Turtle) as your first purchase, then climb toward the radar-truck builds that fund everything else.
Yes — the community wiki documents tornadoes destroying towns, which is why sirens and shelters (documented in Kimmiry as of 0.15.1) exist as map features.
The community Fandom wiki's Vehicles and Map pages, checked October 8, 2026, with official facts (the badge texts, the free-vehicles statement) from the Roblox description and badge API. Every number keeps its source label on the sources page.
The full roster with reported prices and thresholds.
The order to buy builds in, by money milestone.
The probe catalog and the unlock chains it feeds.
Use these related routes to keep the player path connected without treating navigation as evidence.